![]() ![]() It is still subject to change, but he definitely needs to get some buffs on his utilities. The VALORANT team is aware that he has a very low pick rate and they want to see how he will perform in upcoming tournaments to decide on what to do next with him. So, this was the Valorant 1.07 patch update in a nutshell.On the other hand, good news for all Breach players - he is the next agent who will most likely get buffed soon. The gun also deals more damage now as the damage per shot has been increased from 39 to 40. However, “Vandal”, the automatic rifle got a buff as the developers increased the fire rate from 9.25 to 9.75. For instance, the shooting device won’t be revealed by Sova’s “Recon Bolt” and it will also shoot at enemies’ last locations more effectively.Īpart from the characters, the developers also nerfed some of the shotguns, especially the “Judge” and the “Shorty”. Also, the damage per second (DPS) has been reduced from 60 to 40.Īpart from these nerfs, Killjoy’s annoying “Turret” got some minor buffs. ![]() So, with the latest update, the developers added a brief windup time before the grenades detonate. And once deployed these “Nanoswarm” grenades become invisible to the enemies. Now, after the update, the developers nerfed the most annoying ability of Killjoy, “Nanoswarm”, which enables the agent to deploy grenade-like devices that she can detonate at any time of the round from anywhere in the map remotely. However, when Sage heals herself with her ability, it will regenerate the same 60 HP, but over an increased 10 seconds time. When the healing is used on teammates, it will regenerate their HP to 60 over 5 seconds. However, after the update, Sage’s healing regenerates only 60 HP. Previously, her healing orb, when used on herself or teammates, regenerated the HP to 100 over a period of 5 seconds. One of the most popular agents in the game and one of my favorite ones, Sage got some massive nerfs with the latest update. So, let’s take a look at the agents who got major nerfs with the 1.07 patch. Now, although the list of nerfed agents is shorter, it includes two of the most popular ones of the game. However, as the developers note, with the latest update, his cape will fly outwards less often. Previously, Sova’s cape flew outside from his body often, making his hitbox a bit bigger than the other agents in the game. SovaĪnother initiator who got some small buffs with the last update is Sova. Also, now when Viper uses her ultimate, “Viper’s Pit”, the area covered by her ability is marked in the team’s minimap. Also, the toxic screen now goes up faster than before to create the poison wall.Īpart from the “Toxic Screen” buff, the “decay” that happens when inside Viper’s poison does not affect team members now, which is actually a pretty welcoming change. For instance, now Viper can place her “Toxic Screen”, which creates a wall of poison and goes through any terrain of the maps, before the start of a round. Viper also got some major buffs for her abilities with the new update. However, as of now, Breach mains can enjoy these buffs to play more aggressively with the agent. ![]() Now, keep in mind, as per the developers, these are only a few of the many changes that are planned for Breach. And when enemies are concussed, it will de-scope them and prevent re-scoping. Also, the wind-up time for the ability has been reduced from 0.6 seconds to 0.5 seconds.Īpart from these, the “Rolling Thunder” blasts will now happen faster after the update as the time between the blasts has been reduced from 0.3 to 0.255 seconds. After the update, the flash charges up at a reduced 0.255 seconds. Previously, the flash took 0.3 seconds to charge up before detonating. It is the ability that throws a charged-up flash through walls to blind nearby enemies. Now, the developers improved Breach’s “Flashpoint” ability. ![]()
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